

The standard Night Vision Goggles can also be refined on "Fine" through SCP-914 to create a red version of the goggles. The blue version still requires batteries.

Note that this also counts as blinking, and has to be managed as a second blink meter. When the timer runs out, the goggles will "update" and you see the current positions again. When equipped, the top of the screen reads, REFRESHING DATA IN(seconds). They tell you how far away you are from them in meters. These goggles help you avoid Euclid and Keter SCPs and humans (dead or alive). This creates a blue-view version of them with special abilities - although its inventory name doesn't change, the icon does.

The standard Night Vision Goggles can be refined on "Very Fine" through SCP-914. These googles allow to see certain invisible threats and navigate in the darkness. Night Vision Goggles Main article: Night Vision Goggles The chances supposedly increase with the more achievements the player has. Keycards consist of Levels 1, 2, 3, 4, 5, and Omni.ĭifferent level keycards can be unlocked by either finding them in separate rooms or putting them through SCP-914 on Fine or Very Fine, however, the chances of getting a keycard past level 3 in SCP-914 are very low. Keycards are needed for all SCP containment chamber doors, some offices, and several other areas. This variant of the gas mask grants the player immunity to SCP-012's effects If the gas mask is combined with an ingot of SCP-148 and put through SCP-914 on "Fine" or "Very Fine", it will produce the Heavy Gas Mask. As of the latest update, the gas mask does not negate the effect of SCP-714, and the player will still be unable to run with both worn. Its stamina regenerating effects will stack with the mysterious hazmat suit. The inventory name and icon will not change, though. This feature can be counteracted by other stamina reducing objects or SCPs. Refining the Gas Mask on "Fine" or "Very Fine" throughout SCP-914 yields a version of the Gas Mask which slows down stamina usage greatly, granting an almost indefinite sprint to the player.

The gas will normally cause the player to die after 1-2 minutes. The Gas Mask is used to negate the effect of the gas used in the locker rooms or the gas catwalks.
